Skyrim

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Face off on High Hrothgar’s top

The Elder Scrolls V: Skyrim

COMMENTS

  • MagicBanana420
    2 points Oct 18,2018, 3:00pm

    throat of the world

  • kaltzahn
    1 points Oct 18,2018, 10:26am

    I have to admit, I’m quick to get annoyed when anyone spam posts. But these? Dude, keep them coming. That’s some top notch stuff, really showcasing some true art here.

COMMENTS

  • MagicBanana420
    2 points Oct 18,2018, 3:00pm

    throat of the world

  • kaltzahn
    1 points Oct 18,2018, 10:26am

    I have to admit, I’m quick to get annoyed when anyone spam posts. But these? Dude, keep them coming. That’s some top notch stuff, really showcasing some true art here.

● ● ●

YOU SHALL NOT MOD

The Elder Scrolls V: Skyrim

COMMENTS

  • FMural
    1 points Oct 18,2018, 8:24pm

    You cannot mod.

    Third-party patches will not avail you!

    Go back to the vanilla!

    YOU! SHALL NOT! MOD!

COMMENTS

  • FMural
    1 points Oct 18,2018, 8:24pm

    You cannot mod.

    Third-party patches will not avail you!

    Go back to the vanilla!

    YOU! SHALL NOT! MOD!

● ● ●

The little mermaid - The french chef

The Elder Scrolls V: Skyrim

COMMENTS

  • Hia2004
    1 points Oct 18,2018, 4:32pm

    Oui Oui, trés bien!

    (Yes, yes, very good!)

COMMENTS

  • Hia2004
    1 points Oct 18,2018, 4:32pm

    Oui Oui, trés bien!

    (Yes, yes, very good!)

● ● ●

Winterhold rocks

The Elder Scrolls V: Skyrim

COMMENTS

  • JustJoshingAround
    4 points Oct 18,2018, 2:35pm

    Winterhold rocks... trees, snow, town and college.

  • Bitspyde
    3 points Oct 18,2018, 1:35pm

    I loved exploring the college. I wish the storyline was bigger and going more deep into arcane arts. :)

  • gquante64
    2 points Oct 18,2018, 1:44pm

    Winterhold rocks/is made of rocks

COMMENTS

  • JustJoshingAround
    4 points Oct 18,2018, 2:35pm

    Winterhold rocks... trees, snow, town and college.

  • Bitspyde
    3 points Oct 18,2018, 1:35pm

    I loved exploring the college. I wish the storyline was bigger and going more deep into arcane arts. :)

  • gquante64
    2 points Oct 18,2018, 1:44pm

    Winterhold rocks/is made of rocks

● ● ●

Spiders are not this scar....

The Elder Scrolls V: Skyrim

COMMENTS

  • Livelynightmare
    2 points Oct 18,2018, 10:22am

    Man, you're really flooding the hell out of this sub today

  • TamarackRaised
    2 points Oct 18,2018, 10:38am

    I'll updoot em all

  • donkeypunchtrump
    2 points Oct 18,2018, 3:06pm

    Fuck frostbite spiders. kill them all..kill them with lots of fire

COMMENTS

  • Livelynightmare
    2 points Oct 18,2018, 10:22am

    Man, you're really flooding the hell out of this sub today

  • TamarackRaised
    2 points Oct 18,2018, 10:38am

    I'll updoot em all

  • donkeypunchtrump
    2 points Oct 18,2018, 3:06pm

    Fuck frostbite spiders. kill them all..kill them with lots of fire

● ● ●

Epic charge in dragon’s fire

The Elder Scrolls V: Skyrim

COMMENTS

  • Lasmangna
    4 points Oct 18,2018, 10:19am

    It's all fun and games until someone gets their eyes burned out.

  • tempredditaccount28
    2 points Oct 18,2018, 1:53pm

    Jamie fookin’ Lannister

  • ClemenceErenbourc
    1 points Oct 18,2018, 10:23am

    Poor horse

COMMENTS

  • Lasmangna
    4 points Oct 18,2018, 10:19am

    It's all fun and games until someone gets their eyes burned out.

  • tempredditaccount28
    2 points Oct 18,2018, 1:53pm

    Jamie fookin’ Lannister

  • ClemenceErenbourc
    1 points Oct 18,2018, 10:23am

    Poor horse

● ● ●

Conjuration lvl 1000

The Elder Scrolls V: Skyrim

COMMENTS

  • ShowMeYourM0ves
    7 points Oct 18,2018, 9:16am

    I don’t think summoning Molag Bal is ever a good idea

  • SilkKheldar
    3 points Oct 18,2018, 9:11am

    I wish. I wish so very much.

COMMENTS

  • ShowMeYourM0ves
    7 points Oct 18,2018, 9:16am

    I don’t think summoning Molag Bal is ever a good idea

  • SilkKheldar
    3 points Oct 18,2018, 9:11am

    I wish. I wish so very much.

● ● ●

Cut the crap

The Elder Scrolls V: Skyrim

COMMENTS

  • FafnirEtherion
    7 points Oct 18,2018, 8:59am

    Deadly mutilation, am I right ?I wish this mod was universally compatible with everything...

  • hauntedhotdogg
    4 points Oct 18,2018, 8:57am

    ...is anyone else really hungry right now? Is that just me?

  • blueicedome
    1 points Oct 18,2018, 9:04am

    sheep in wolf clothings

  • RedRidingHuszar
    1 points Oct 18,2018, 11:46am

    Cleave!

  • coqgnerd
    1 points Oct 18,2018, 1:13pm

    Cutting open a mammoth and sleeping inside.

  • howboutmaybe
    0 points Oct 18,2018, 9:30am

    Eeeww

COMMENTS

  • FafnirEtherion
    7 points Oct 18,2018, 8:59am

    Deadly mutilation, am I right ?I wish this mod was universally compatible with everything...

  • hauntedhotdogg
    4 points Oct 18,2018, 8:57am

    ...is anyone else really hungry right now? Is that just me?

  • blueicedome
    1 points Oct 18,2018, 9:04am

    sheep in wolf clothings

  • IDontCareWhatsoever
    1 points Oct 18,2018, 10:36am

    What's that helmet?

    I know that can't be vanilla.

    Probably.

  • RedRidingHuszar
    1 points Oct 18,2018, 11:46am

    Cleave!

  • coqgnerd
    1 points Oct 18,2018, 1:13pm

    Cutting open a mammoth and sleeping inside.

  • howboutmaybe
    0 points Oct 18,2018, 9:30am

    Eeeww

● ● ●

What if you could join the Silver Hand

The Elder Scrolls V: Skyrim

COMMENTS

  • Grundlage
    46 points Oct 18,2018, 10:08am

    The more I play Skyrim, the more I think being locked into one path for the Companions questline (destroy the Silver Hand or...actually just destroy them) is my biggest regret about Skyrim's faction system.

    All the pieces are there to suggest that the Silver Hand might actually be the goodguys. For one, they hunt werewolves. That's not obviously evil, to say the least. For another, they're not the ones in thrall to a Daedric lord.

    But besides that, have you ever looked through the inventories of the Silver Hand you kill? Most of them carry books about Ysgramor and the original Companions. Why would they do that? Those old tales don't tell you anything about the current Companions. The only reason to carry them is if you really value old tales about Ysgramor and the Companions -- in other words, if you're really invested in Ysgramor's legacy. So the Hand might care about continuing and protecting Ysgramor's legacy just as much as the Companions do, if not more.

    There's a theory floating around that sometime in the past, a splinter group broke off from the Companions, dissatisfied with the fact that its leadership were all werewolves. Perhaps when one Companion was elevated to the Circle they balked at the idea of becoming a werewolf, told the rest of the Companions about the Circle's secret, and a group of them all left together. This group dedicated itself to restoring the true legacy of the Companions by stamping out Hircine's curse wherever it could be found, and patiently building for the day when they could take out the leadership of the false Companions once and for all. But the years of being an outcast and misunderstood organization took its toll on them, and the pressure to lapse from their mission and become just another mercenary band was always there. Thus the state of the Silver Hand in 4E201: teetering on the knife edge between being the true Companions and just another band of brigands.

    This is where you, the player, could come in. The Companions questline starts out as normal. But upon learning of the Circle's treachery, you have a choice: what does it mean to uphold the legacy of the Companions? Go back to Ysgramor's original vision, or accept that the Companions are bound by their word and must find a way to carry out Ysgramor's legacy as best they can while tied to Hircine? If you choose the second option, the story plays out much as it does in the vanilla game. If you choose the first, you must flee Jorrvaskr and join the Hand. If you join them, you get a bunch of quests about killing Werewolves, capturing and protecting fragments of Wuuthrad, ambushing Companions who are out on a contract, and maybe something like finding clues that can convince a Jarl that the Companions are not what they seem.

    In the final act, Kodlak reaches out to the Hand: he regrets being bound to Hircine, has discovered a cure, and wants the Hand to help him undergo the process. Krev the Skinner, without telling you, agrees to meet Kodlak and help him. But she betrays him, and brings his head back to Driftshade Refuge. You must then:

    • lead the Hand members loyal to you to kill the treacherous Krev and her minions

    • defend Driftshade against an assault by Aela and several other Companions

    • travel to Jorrvaskr and decide whether to slay Vilkas and Farkas or grant them a cure

    Bethesda pls make meaningful faction storylines again.

  • SloppyNegan
    14 points Oct 18,2018, 9:22am

    That would be pretty fun. I also wish you coulda joined the Vigilants, but I guess since they were planning on Dawnguard they decided against it

  • tempredditaccount28
    13 points Oct 18,2018, 1:49pm

    Heard they’re reforming the Silver Hand. Werewolf hunters or something. Might consider joining up myself.

  • phantom-scribbler
    2 points Oct 18,2018, 9:36am

    This is how it could go.

  • AlnoHighking
    2 points Oct 18,2018, 10:47am

    That’s a damn good looking screenshot.

  • RedRidingHuszar
    2 points Oct 18,2018, 11:45am

    That's some insane screenshot!

  • lurkingforinfo666
    2 points Oct 18,2018, 1:04pm

    If those bastards were “good” they wouldn’t just attack me ! vigilant of stendarr exist to kill daedra and my werewolf ass isn’t attacked by them I was even wearing hircines ring and Daedric armor. It’s a little silly and immersion breaking that the silver hand just attack even characters who aren’t werewolves or attached to any daedra. There should at least be a dialog where they confront you and you can at least say your not a werewolf or don’t support daedra and choose to kill em or not. I do agree you should be able to join them too however I tend to side with the companions anyway cos werewolves are awesome and they seem to be vigilantes who fight for the greater good. But it does suck your forced to go down one path.

  • SovietMario_
    1 points Oct 18,2018, 10:31am

    Hey modders, please

  • IDontCareWhatsoever
    1 points Oct 18,2018, 6:20pm

    I would wear that outfit on my Werewolf characters as a message to other Werewolves

COMMENTS

  • Grundlage
    46 points Oct 18,2018, 10:08am

    The more I play Skyrim, the more I think being locked into one path for the Companions questline (destroy the Silver Hand or...actually just destroy them) is my biggest regret about Skyrim's faction system.

    All the pieces are there to suggest that the Silver Hand might actually be the goodguys. For one, they hunt werewolves. That's not obviously evil, to say the least. For another, they're not the ones in thrall to a Daedric lord.

    But besides that, have you ever looked through the inventories of the Silver Hand you kill? Most of them carry books about Ysgramor and the original Companions. Why would they do that? Those old tales don't tell you anything about the current Companions. The only reason to carry them is if you really value old tales about Ysgramor and the Companions -- in other words, if you're really invested in Ysgramor's legacy. So the Hand might care about continuing and protecting Ysgramor's legacy just as much as the Companions do, if not more.

    There's a theory floating around that sometime in the past, a splinter group broke off from the Companions, dissatisfied with the fact that its leadership were all werewolves. Perhaps when one Companion was elevated to the Circle they balked at the idea of becoming a werewolf, told the rest of the Companions about the Circle's secret, and a group of them all left together. This group dedicated itself to restoring the true legacy of the Companions by stamping out Hircine's curse wherever it could be found, and patiently building for the day when they could take out the leadership of the false Companions once and for all. But the years of being an outcast and misunderstood organization took its toll on them, and the pressure to lapse from their mission and become just another mercenary band was always there. Thus the state of the Silver Hand in 4E201: teetering on the knife edge between being the true Companions and just another band of brigands.

    This is where you, the player, could come in. The Companions questline starts out as normal. But upon learning of the Circle's treachery, you have a choice: what does it mean to uphold the legacy of the Companions? Go back to Ysgramor's original vision, or accept that the Companions are bound by their word and must find a way to carry out Ysgramor's legacy as best they can while tied to Hircine? If you choose the second option, the story plays out much as it does in the vanilla game. If you choose the first, you must flee Jorrvaskr and join the Hand. If you join them, you get a bunch of quests about killing Werewolves, capturing and protecting fragments of Wuuthrad, ambushing Companions who are out on a contract, and maybe something like finding clues that can convince a Jarl that the Companions are not what they seem.

    In the final act, Kodlak reaches out to the Hand: he regrets being bound to Hircine, has discovered a cure, and wants the Hand to help him undergo the process. Krev the Skinner, without telling you, agrees to meet Kodlak and help him. But she betrays him, and brings his head back to Driftshade Refuge. You must then:

    • lead the Hand members loyal to you to kill the treacherous Krev and her minions

    • defend Driftshade against an assault by Aela and several other Companions

    • travel to Jorrvaskr and decide whether to slay Vilkas and Farkas or grant them a cure

    Bethesda pls make meaningful faction storylines again.

  • SloppyNegan
    14 points Oct 18,2018, 9:22am

    That would be pretty fun. I also wish you coulda joined the Vigilants, but I guess since they were planning on Dawnguard they decided against it

  • tempredditaccount28
    13 points Oct 18,2018, 1:49pm

    Heard they’re reforming the Silver Hand. Werewolf hunters or something. Might consider joining up myself.

  • Sooooooooooooomebody
    5 points Oct 18,2018, 10:40am

    I guarantee you there were plans to allow you to do this at one point but it was scrapped before release. There are so many dangling artifacts in Skyrim connected to quests that got canceled.

  • phantom-scribbler
    2 points Oct 18,2018, 9:36am

    This is how it could go.

  • AlnoHighking
    2 points Oct 18,2018, 10:47am

    That’s a damn good looking screenshot.

  • RedRidingHuszar
    2 points Oct 18,2018, 11:45am

    That's some insane screenshot!

  • lurkingforinfo666
    2 points Oct 18,2018, 1:04pm

    If those bastards were “good” they wouldn’t just attack me ! vigilant of stendarr exist to kill daedra and my werewolf ass isn’t attacked by them I was even wearing hircines ring and Daedric armor. It’s a little silly and immersion breaking that the silver hand just attack even characters who aren’t werewolves or attached to any daedra. There should at least be a dialog where they confront you and you can at least say your not a werewolf or don’t support daedra and choose to kill em or not. I do agree you should be able to join them too however I tend to side with the companions anyway cos werewolves are awesome and they seem to be vigilantes who fight for the greater good. But it does suck your forced to go down one path.

  • SovietMario_
    1 points Oct 18,2018, 10:31am

    Hey modders, please

  • IDontCareWhatsoever
    1 points Oct 18,2018, 6:20pm

    I would wear that outfit on my Werewolf characters as a message to other Werewolves

● ● ●

Conjuration skill lvl 100

The Elder Scrolls V: Skyrim

COMMENTS

  • TheffEx
    13 points Oct 18,2018, 9:44am

    Is conjuration worth it in terms of fun ? Never leveled this

    Cool picture

  • Jaysic42
    3 points Oct 18,2018, 10:06am

    My first playthrough of Skyrim was with a Necromancy mod and Apocalpyse spells.
    It was such a blast. Combat was very interactive, despite never holding a weapon. I was always summon creatures, putting hexes on enemies, putting buffs on my minions, healing myself or them, it was a really great time.
    Some spells would double the damage of your summoned minion, but would kill him after 10 seconds of having the buff.
    Some hexes would cause the next hit taken would be at double damage if it came from a summoned minion.
    10/10 loved playing a conjuration necromancer.

  • Chack321
    1 points Oct 18,2018, 6:10pm

    very nice picture!

COMMENTS

  • TheffEx
    13 points Oct 18,2018, 9:44am

    Is conjuration worth it in terms of fun ? Never leveled this

    Cool picture

  • Jaysic42
    3 points Oct 18,2018, 10:06am

    My first playthrough of Skyrim was with a Necromancy mod and Apocalpyse spells.
    It was such a blast. Combat was very interactive, despite never holding a weapon. I was always summon creatures, putting hexes on enemies, putting buffs on my minions, healing myself or them, it was a really great time.
    Some spells would double the damage of your summoned minion, but would kill him after 10 seconds of having the buff.
    Some hexes would cause the next hit taken would be at double damage if it came from a summoned minion.
    10/10 loved playing a conjuration necromancer.

  • Chack321
    1 points Oct 18,2018, 6:10pm

    very nice picture!