throat of the world
I have to admit, I’m quick to get annoyed when anyone spam posts. But these? Dude, keep them coming. That’s some top notch stuff, really showcasing some true art here.
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You cannot mod.
Third-party patches will not avail you!
Go back to the vanilla!
YOU! SHALL NOT! MOD!
Oui Oui, trés bien!
(Yes, yes, very good!)
Winterhold rocks... trees, snow, town and college.
I loved exploring the college. I wish the storyline was bigger and going more deep into arcane arts. :)
Winterhold rocks/is made of rocks
Man, you're really flooding the hell out of this sub today
I'll updoot em all
Fuck frostbite spiders. kill them all..kill them with lots of fire
It's all fun and games until someone gets their eyes burned out.
Jamie fookin’ Lannister
I don’t think summoning Molag Bal is ever a good idea
I wish. I wish so very much.
Deadly mutilation, am I right ?I wish this mod was universally compatible with everything...
...is anyone else really hungry right now? Is that just me?
sheep in wolf clothings
Cutting open a mammoth and sleeping inside.
What's that helmet?
I know that can't be vanilla.
The more I play Skyrim, the more I think being locked into one path for the Companions questline (destroy the Silver Hand or...actually just destroy them) is my biggest regret about Skyrim's faction system.
All the pieces are there to suggest that the Silver Hand might actually be the goodguys. For one, they hunt werewolves. That's not obviously evil, to say the least. For another, they're not the ones in thrall to a Daedric lord.
But besides that, have you ever looked through the inventories of the Silver Hand you kill? Most of them carry books about Ysgramor and the original Companions. Why would they do that? Those old tales don't tell you anything about the current Companions. The only reason to carry them is if you really value old tales about Ysgramor and the Companions -- in other words, if you're really invested in Ysgramor's legacy. So the Hand might care about continuing and protecting Ysgramor's legacy just as much as the Companions do, if not more.
There's a theory floating around that sometime in the past, a splinter group broke off from the Companions, dissatisfied with the fact that its leadership were all werewolves. Perhaps when one Companion was elevated to the Circle they balked at the idea of becoming a werewolf, told the rest of the Companions about the Circle's secret, and a group of them all left together. This group dedicated itself to restoring the true legacy of the Companions by stamping out Hircine's curse wherever it could be found, and patiently building for the day when they could take out the leadership of the false Companions once and for all. But the years of being an outcast and misunderstood organization took its toll on them, and the pressure to lapse from their mission and become just another mercenary band was always there. Thus the state of the Silver Hand in 4E201: teetering on the knife edge between being the true Companions and just another band of brigands.
This is where you, the player, could come in. The Companions questline starts out as normal. But upon learning of the Circle's treachery, you have a choice: what does it mean to uphold the legacy of the Companions? Go back to Ysgramor's original vision, or accept that the Companions are bound by their word and must find a way to carry out Ysgramor's legacy as best they can while tied to Hircine? If you choose the second option, the story plays out much as it does in the vanilla game. If you choose the first, you must flee Jorrvaskr and join the Hand. If you join them, you get a bunch of quests about killing Werewolves, capturing and protecting fragments of Wuuthrad, ambushing Companions who are out on a contract, and maybe something like finding clues that can convince a Jarl that the Companions are not what they seem.
In the final act, Kodlak reaches out to the Hand: he regrets being bound to Hircine, has discovered a cure, and wants the Hand to help him undergo the process. Krev the Skinner, without telling you, agrees to meet Kodlak and help him. But she betrays him, and brings his head back to Driftshade Refuge. You must then:
lead the Hand members loyal to you to kill the treacherous Krev and her minions
defend Driftshade against an assault by Aela and several other Companions
travel to Jorrvaskr and decide whether to slay Vilkas and Farkas or grant them a cure
Bethesda pls make meaningful faction storylines again.
That would be pretty fun. I also wish you coulda joined the Vigilants, but I guess since they were planning on Dawnguard they decided against it
Heard they’re reforming the Silver Hand. Werewolf hunters or something. Might consider joining up myself.
This is how it could go.
That’s a damn good looking screenshot.
That's some insane screenshot!
If those bastards were “good” they wouldn’t just attack me ! vigilant of stendarr exist to kill daedra and my werewolf ass isn’t attacked by them I was even wearing hircines ring and Daedric armor. It’s a little silly and immersion breaking that the silver hand just attack even characters who aren’t werewolves or attached to any daedra. There should at least be a dialog where they confront you and you can at least say your not a werewolf or don’t support daedra and choose to kill em or not. I do agree you should be able to join them too however I tend to side with the companions anyway cos werewolves are awesome and they seem to be vigilantes who fight for the greater good. But it does suck your forced to go down one path.
Hey modders, please
I would wear that outfit on my Werewolf characters as a message to other Werewolves
I guarantee you there were plans to allow you to do this at one point but it was scrapped before release. There are so many dangling artifacts in Skyrim connected to quests that got canceled.
Is conjuration worth it in terms of fun ? Never leveled this
My first playthrough of Skyrim was with a Necromancy mod and Apocalpyse spells.It was such a blast. Combat was very interactive, despite never holding a weapon. I was always summon creatures, putting hexes on enemies, putting buffs on my minions, healing myself or them, it was a really great time.Some spells would double the damage of your summoned minion, but would kill him after 10 seconds of having the buff.Some hexes would cause the next hit taken would be at double damage if it came from a summoned minion.10/10 loved playing a conjuration necromancer.
very nice picture!
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